I'm a professional Environment Artist born in Sweden, currently living in Cambridge, UK. My skills include high- and low-poly modeling, stylized and realistic texturing, realtime materials, composition and level design.

Kinectimals
Frontier Developments

My work on Kinectimals included modeling and texturing assets, setting up materials and composing parts of the environments. Below are some of the environments I've worked on and models and textures that I've made for the game.



Iskall
Hobby project

Iskall is a viking platform game I'm working on during my spare time with a some friends using the Unreal engine.



Unpublished Project
GRIN

Assets I've made for an unannounced project during my time at GRIN's Gothenburg office. My work included High- and low-poly modeling, texturing, creating collision and decal meshes and setting up materials.



Visual Prototype
GRIN

A rendered visual style concept made by the art team at GRIN Gothenburg. My work was to create prop models and textures for this scene. I also created the backdrop imagery as well as doing a texture paintover pass.



Assorted work
Mod/Personal (2007-2010)

Some of my personal works, as well as props and environments done for the mod Decadence.









 

Pontus Karlsson © 2011